![]() The damage, debuffing, and self healing through magic without making one the pure focus is a nice playstyle. Overall, this is a rather powerful build that in my opinion is a blast to play. The job of a Witcher is to kill the harmful monsters, so the ones that wish to live in peace can. If you find out the thing you are doing is against the law, such as fisstech smuggling or you are hunting a peaceful monster that is just trying to find a way to make a living, try to always do the non violent and peaceful option. Typically for the Wolf school you are to accept jobs to help people, be it to find someone or protect something, or to hunt down something, but never do it for free. Again, not needed, but when i felt in need of a bomb, freezing the enemy in place for crowd control and burning them for DOT were my go to choices. Bombs that were used are enhanced Dancing Star and Northern Wind. I almost never used them but when needed they help out in a pinch. ![]() For potions I used Superior Swallow and Enhanced Thunderbolt. No real reason as I never used my crossbow and it did abysmal damage with my build anyways. The only downside to it is the rather large level cap for the armor. I went for Mastercrafted Wolf armor and weapons, it provides the best buffs for both sign intensity and sword fighting together. If you are injured, the best thing to do is hold the alternate mode to quen and wait for the enemy to strike to heal yourself. Whirl to get the highest amount of DPS possible on your target that is too slow to move and dodge or block. ![]() You then cast it and dodge the slower attacks, go for back stabs for crit chance and damage. You then switch to yrden and wait for stamina to come back, luckily it is pretty fast. When your stamina reaches full again head close enough to the enemy so that you can hit them with igni and weaken them. Activate standard Quen before combat starts and then switch to igni. When fighting, your game plan is as follows. 3/3 Delusion: Only so you can get the most out of dialogue and a nice amount of exp every now and then. 2/3 Active Shield: Damage absorbed by the shield restores player vitality. While not needed it is always useful to fall back on. 2/2 Exploding shield: Quen shield pushes opponents back and deals damage when it breaks. 2/5 Sustained Glyphs: Increase sign duration, number of standard mode charges and alternate mode chargers. 5/5 Igni Intensity: To be honest, I only took this cause I had the points saved up and didn't want to waste them. 5/5 Firestream: Emits a continuous stream of fire that damages enemies. Melt Armor: Damage dealt by Igni also permanently weakens enemy armor. This is useful as taking the least amount of damage will keep you in fights longer. 3/5 for both Fleet Footed: Damage from hits recieved while dodging is reduced. 5/5 Strength Training and Crushing Blows are the same as Muscle Memory and Precise Blows, except for strong attacks. Spinning blades strike all foes in the surrounding area. 5/5 Whirl: This is the true weapon of your build. 5/5 Precise Blows: Increase critical hit chance and critical hit damage for fast attacks. ![]() Muscle Memory: Fast Attack damage increased. You needed more points somewhere to get to the next row of skills. the adrenaline point gain is never not appreciated. Of course we will put points into other things, because a. It is your bread and butter for combat and will lead to your greatest weapon. The total amount of points in the skill trees that are used are 46 though my level is 35, thanks to the places of power you can finish this build before you are extremely high level. Learning that a quick shot of igni will melt the armor of a nearby enemy so your swords do extra damage, or hold down for a longer fire stream to do some burning damage to get a DOT and have some crowd control. The main focus of this build is that your signs do not do the bulk of your damage, and you can't charge head on in without using them. You have learned to take their focuses and hone them into a truly dangerous weapon for monster or human alike. ![]() You do not mindlessly attack and head straight into battle like those from the Cat. As a member of the wolf school, you do not rely on your signs as much as those from the Griffin school. ![]()
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